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Hotel Dusk Room 215: First Impressions
Topic Started: Oct 11 2008, 06:48 PM (622 Views)
Symerwizkid22
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Gnawty
I picked up some games about a week ago. I bought Kirby Super Star Ultra, Professor Layton, and of course, Hotel Dusk Room 215. After a week of playing a lot of the first two games, I finally started playing some Hotel Dusk today. I'm really glad I bought this game.

Right when you start the game up, you are forced to switch up the way you hold your DS. The standard style is trashed for the "notebook" ("Ninja Gaiden") way of holding it. The notebook style obviously gets its name for a reason. You open and close the DS just as if it were a little notebook. Personally, I was a littler worried about the comfort of the notebook style of holding a DS, but after a good two and a half hours of play, it works perfectly fine. I actually just ended up holding it in a way that my index finger went along the spine of the DS, and my middle-finger, ring finger, and pinkie-finger were on the bottom of my DS. It works, so that's a weiht off my shoulder about the game.

As you start up your first game, you are immediately introduced to the games odd, yet very stylish and whimsical art sense. If ever you watched Take On Me, a music video from the 80s (I'm sure you could find it with a quick Youtube search), then you will know of the general premise of the art style in this game. It is strikingly similar to that of the video Take On Me, actually. Regardless, the game starts off with an interesting opening cutscene depicting the protagonist of the story, Kyle Hyde, shooting someone, driving to a hotel, seeing a girl on the way there, yada yada yada. The opening cutscene works, and like all the cutscenese thus far in the game, there are stylish, nice, creative, and make very good use of the two sreens on the DS to give the game a more cinematic feel to it that I actually quite adore.

You start the game off entering the hotel. Now, I'm not gonna go into a great shpeel about every little thing I did in the game. If I were to do that then I would likely be here all night recounting my findings. Albeit the game has a linear story, you are free to roam around Hotel Dusk and talk to all the people you encounter, knock on doors, etc. Pretty much everything in the hotel has a description, and some of the stuff you find is described quite hilariously by Kyle. Which brings me to my next startling discovery with the game...

...the writing. The script in this game is beyond solid. Yes, there is a shit load of reading in this game, and if you don't like reading then, well, don't get this game. Regardless, the writing is top-notch stuff. Each character has his or her own distinct personality, and the script in the game does a wonderful job of showing each character's style and personality off with flying colors. From Kyle's rough and to-the-point personality to Louie's pot-head esque personality, everyone is made out very well. The conversations can go on anywhere from 10 seconds to 10 minutes, and it is hard to not get lost in the whimsical dialogue.

Not only is the dialogue fantastic, but the actually animation in-game is better than I would have ever thought. If someone is making a joke, or messing around, they will have a cartoonistic look of pure dopiness about them. If someone is being frank and straight to the point, they will have a look of great interest about them. Everything in this game fits perfectly together, and the amount of animations is outstanding.

Overall, Hotel Dusk is seeming up to be an excellent addition to my DS library. The animation and art-style is simply engrossing, the plot is shaping up to be quite nice, the secrets all around the game are keeping me eye-balling my DS and wanting more and more; and the writing is absolutely marvelous. It's literally like you're reading a book, just there is much more visual representation. The sound is fitting, delightful, and good background. The set of characters is colorful and extravagant, and the game doesn't seem to miss anything. If you're a fan of mystery, suspense, great literature, or just want to waste away a few dreary weekends rummaging through a hotel with an amazing story hidden within, then Hotel Dusk Room 215 is certainly the game for you. I might even write a review for the game once I'm 100% through with it.
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flamesinferno
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Grrrrrr
I <3 this game. But I got stuck at the painting part.
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Troy
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I'll fuck your ass and make you humble

Very nice read, Symer. You're not bad at these things. ^.^

I've never bothered in the slightest with this game. Prolly never will, either. But whatevs.
twisted_mind29
 

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flamesinferno
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Troy
Oct 11 2008, 07:46 PM
Very nice read, Symer. You're not bad at these things. ^.^

I've never bothered in the slightest with this game. Prolly never will, either. But whatevs.

You NEED to play this, Professor Layton, and the Phoenix Wright games.
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Symerwizkid22
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Troy
Oct 11 2008, 07:46 PM
Very nice read, Symer. You're not bad at these things. ^.^

I've never bothered in the slightest with this game. Prolly never will, either. But whatevs.

You will never comprehend how amazing this game is... until you play it.
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Troy
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I'll fuck your ass and make you humble

flamesinferno
Oct 11 2008, 09:05 PM
Troy
Oct 11 2008, 07:46 PM
Very nice read, Symer. You're not bad at these things. ^.^

I've never bothered in the slightest with this game. Prolly never will, either. But whatevs.

You NEED to play this, Professor Layton, and the Phoenix Wright games.

Kk, if you say so.

And maybe there are some things in this world not worth comprehending. :3

...I suck at this.
twisted_mind29
 

You heard it here first, guys. Xan believes big balls will make everything better.
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flamesinferno
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Troy
Oct 11 2008, 09:15 PM
flamesinferno
Oct 11 2008, 09:05 PM
Troy
Oct 11 2008, 07:46 PM
Very nice read, Symer. You're not bad at these things. ^.^

I've never bothered in the slightest with this game. Prolly never will, either. But whatevs.

You NEED to play this, Professor Layton, and the Phoenix Wright games.

Kk, if you say so.

And maybe there are some things in this world not worth comprehending. :3

...I suck at this.

HOTEL DUSK FIRST


ALSO, 20 PUSH UPS, MAGGOT
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Llama Juice
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I wouldn't say it's overly amazing or anything like that... sure it was a pretty good game, but I wouldn't give it THAT much credit.

What I find funny is that you didn't even touch on what makes this game a... well... GAME. hahaha

What you described was the "E-Book" portion of the game... which... basically the game is a book with pretty pictures.

To me the main fun point to the game is the puzzles. The silly things the game makes you do to solve these different puzzles is pretty interesting, and most of them make you feel very satisfied when you figure them out.

Other than that... this game is a book... and... really doesn't have any replay value at all. The game is extremely linear, and you spend over half the game knocking on doors wondering wtf to do, or where this person is that you need to find.

Other than that... the game is interesting... but I wouldn't buy it new. I'd find it used if I could... and wouldn't pay over $15 for it.

Also... the artstyle you like so much is called rotoscoping. The technique surprisingly works amazingly well for this game.
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Symerwizkid22
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Llama Juice
Oct 12 2008, 07:32 AM
I wouldn't say it's overly amazing or anything like that... sure it was a pretty good game, but I wouldn't give it THAT much credit.

What I find funny is that you didn't even touch on what makes this game a... well... GAME. hahaha

What you described was the "E-Book" portion of the game... which... basically the game is a book with pretty pictures.

To me the main fun point to the game is the puzzles. The silly things the game makes you do to solve these different puzzles is pretty interesting, and most of them make you feel very satisfied when you figure them out.

Other than that... this game is a book... and... really doesn't have any replay value at all. The game is extremely linear, and you spend over half the game knocking on doors wondering wtf to do, or where this person is that you need to find.

Other than that... the game is interesting... but I wouldn't buy it new. I'd find it used if I could... and wouldn't pay over $15 for it.

Also... the artstyle you like so much is called rotoscoping. The technique surprisingly works amazingly well for this game.

Yeah, I realized when making it that I didn't touch up on the puzzles one bit, but I was, in all honesty, too lazy to go back and change it.

Thanks for your added opinions. HD is really just "my kind of game."
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Llama Juice
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YesMan Jr.
Have you played Trace Memory/Another Code?

Same developers... same style game.... more puzzle heavy than story heavy though.

EDIT: I put a slash between the names there... because the game has two names depending on where you live.

US = Trace Memory
Everywhere else = Another Code (not sure about Canada)
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